| using System;
using System.Collections;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.SceneManagement;
public class Example : MonoBehaviour
{
    // Start is called before the first frame update
    void Start()
    {
        fun01();
    }
    public void Fun001()
    {
        bool isInit = false;
        string a = isInit ? "Test" : "hello";
        Debug.Log(a);
    }
    //public class AeeetEditorLoad
    //{
    //    public static T Load<T>(string path) where T : Object
    //    => UnityEditor.AssetDatabase.LoadAssetAtPath<T>(path);
    //}
    /// <summary>
    /// 获取当前打开的所有场景中的根物体
    /// </summary>
    /// <param name="Result">物体列表</param>
    public static List<GameObject> GetRootGameObjectsInAllScene()
    {
        var Result = new List<GameObject>();
        List<GameObject> sub = new List<GameObject>();
        for (int i = 0; i < SceneManager.sceneCount; i++)
        {
            SceneManager.GetSceneAt(i).GetRootGameObjects(sub);
            Result.AddRange(sub);
        }
        return Result;
    }
    public void fun01()
    {
        TestA a=new TestA();
        Type t = a.GetType();
        
        MethodInfo method01 = t.GetMethod("ReadData");
        MethodInfo method02 = t.GetMethod("ReadData2");
        object[] parameters = new object[] { "ReadData" };
        object[] parameters02 = new object[] { "ReadData2" };
        object obj = Activator.CreateInstance(t);//非静态方法调用
        method01.Invoke(obj, parameters);
        method02?.Invoke(null, parameters02);
        //调用自身类
        MethodInfo method = this.GetType().GetMethod("Fun001");
        method?.Invoke(this, null);
    }
  
}
 class TestA
{
    public void ReadData(string a)
    {
        Debug.Log(a);
    }
    public static void ReadData2(string b)
    {
        Debug.Log(b);
    }
}
 |