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   -> 游戏开发 -> C++可视化———推箱子小游戏 -> 正文阅读

[游戏开发]C++可视化———推箱子小游戏

?通过C++可视化编程实现推箱子小游戏,

具体步骤在代码的注释里,注释写的很详细!

原创不易,

转载请注明出处!

谢谢配合!

具体照片文件和音频资源可以自行网上搜索下载。

#include<iostream>
#include<stdlib.h>
#include<conio.h>
#include<graphics.h>
#include <mciapi.h>
#include <mmsyscom.h>
#pragma comment(lib,"Winmm.lib")
using namespace std;
//定义
IMAGE  image0, image1, image2, image3, image4, image5, image6,image7,image8;
//全局变量N
int N = 0;
//三维数组表示地图
int a[10][8][8] =
{
	//1
	{
		{1,1,1,1,1,1,1,1},
		{1,0,0,0,0,1,1,1},
		{1,3,3,1,0,1,1,1},
		{1,4,4,1,2,0,4,1},
		{1,0,1,1,0,0,3,1},
		{1,0,0,0,0,0,0,1},
		{1,1,1,0,1,1,1,1},
		{1,1,1,1,1,1,1,1}
	},
	//2
	{
		{1,1,1,1,1,1,1,1},
		{1,0,0,0,0,1,1,1},
		{1,1,3,1,0,1,1,1},
		{1,4,4,1,2,0,4,1},
		{1,3,1,1,0,0,3,1},
		{1,0,0,0,0,0,0,1},
		{1,1,1,0,1,1,1,1},
		{1,1,1,1,1,1,1,1}
	},
	//3
	{
		{1,1,1,1,1,1,1,1},
		{1,1,0,0,0,3,4,1},
		{1,1,1,1,0,1,0,1},
		{1,0,4,1,2,0,1,1},
		{1,0,3,0,0,0,3,4},
		{1,0,0,0,0,1,0,1},
		{1,1,1,0,1,1,1,1},
		{1,1,1,1,1,1,1,1}
	},
	//4
	{
		{1,1,1,1,1,1,1,1},
		{1,0,0,0,0,0,4,1},
		{1,3,1,1,0,1,3,1},
		{1,0,4,1,2,0,0,1},
		{1,0,3,0,0,0,1,1},
		{1,0,0,0,0,0,0,1},
		{1,4,0,0,1,1,1,1},
		{1,1,1,0,0,1,1,1}
	},
	//5
	{
		{1,1,1,1,1,1,1,1},
		{1,0,0,0,0,0,1,1},
		{1,0,1,1,0,0,0,1},
		{1,4,4,1,0,0,4,1},
		{1,3,3,1,2,0,3,1},
		{1,0,0,0,0,0,0,1},
		{1,1,1,0,0,0,1,1},
		{1,1,1,1,1,1,1,1}
	},
	//6
{
		{1,1,1,1,1,1,1,1},
		{1,1,4,0,0,3,0,1},
		{1,0,1,1,0,0,0,1},
		{1,4,4,1,2,0,1,1},
		{1,0,3,1,1,0,0,1},
		{1,0,0,0,0,3,0,1},
		{1,0,0,0,1,1,1,1},
		{1,1,1,1,1,1,1,1}
	},
	//7
	{
		{1,1,1,1,1,1,1,1},
		{1,0,0,1,0,0,4,1},
		{1,0,1,1,0,1,0,1},
		{1,4,4,1,2,0,3,1},
		{1,0,3,1,0,0,0,1},
		{1,0,3,0,0,0,0,1},
		{1,0,0,0,0,1,1,1},
		{1,1,1,1,1,1,1,1}
	},
	//8
	{
		{1,1,1,1,1,1,1,1},
		{1,0,0,0,0,3,4,1},
		{1,3,1,1,0,1,1,1},
		{1,4,1,1,2,0,1,1},
		{1,1,1,1,0,1,1,1},
		{1,0,0,0,0,0,0,1},
		{1,1,1,0,3,1,1,1},
		{1,1,1,1,4,1,1,1}
	},
	//9
	{
		{1,4,1,1,1,1,1,1},
		{4,0,0,0,0,3,0,1},
		{1,3,1,1,0,0,0,1},
		{1,0,0,1,0,0,1,1},
		{1,0,3,1,0,0,1,1},
		{1,0,0,4,0,2,0,1},
		{1,1,1,0,1,1,1,1},
		{1,1,1,1,1,1,1,1}
	},
	//10
	{
		{1,1,1,1,1,1,1,1},
		{1,0,0,4,0,3,0,1},
		{1,3,1,1,0,1,0,1},
		{1,4,4,1,2,0,0,1},
		{1,0,0,1,1,0,1,1},
		{1,0,0,3,0,0,0,1},
		{1,1,0,0,1,1,1,1},
		{1,1,1,1,1,1,1,1}
	}


};
/*
1:墙
0:空地
2:人
3:箱子
4:目标
5:人&&目标
6:目标&&箱子

*/
//延时模块
void delay_time(int x)
{
	int i, j;
	for (i = 0; i < x; ++i)
	{
		for (j = 0; j < 1000; ++j)
		{

		}
	}
}
//显示模块
void screen()
{
	int i, j;
	int x, y;
	for (i = 0; i < 8; ++i)
	{
		for (j = 0; j < 8; ++j)
		{
			x = j * 64;
			y = i * 64;
			switch (a[N][i][j])
			{
			case 0:putimage(x, y, &image0); break;
			case 1:putimage(x, y, &image1); break;
			case 2:putimage(x, y, &image2); break;
			case 3:putimage(x, y, &image3); break;
			case 4:putimage(x, y, &image4); break;
			case 5:putimage(x, y, &image5); break;
			case 6:putimage(x, y, &image6); break;
			default:break;
			}
		}
		cout << endl;
	}
}
//控制模块
void control()
{
	int i, j;
	int sum_pb = 0;
	for (i = 0; i < 8; ++i)
	{
		for (j = 0; j < 8; ++j)
		{
			if (a[N][i][j] == 6) ++sum_pb;
		}
	}
	if (sum_pb == 3)
	{
		putimage(0, 0, &image7);
	}
	if (sum_pb == 3)
	{
		++N;
	}
	for (i = 0; i < 8; ++i)
	{
		for (j = 0; j < 8; ++j)
		{
			if (a[N][i][j] == 2 || a[N][i][j] == 5) break;
		}
		if (a[N][i][j] == 2 || a[N][i][j] == 5) break;
	}
	//从键盘接收一个字符
	char S = _getch();
	switch (S)
	{
	case 'W':
	{
		//上一点不是墙 
		if (a[N][i - 1][j] != 1)
		{
			//上一点是空地 
			if (a[N][i - 1][j] == 0 && a[N][i][j] == 2)
			{
				a[N][i - 1][j] = 2;
				a[N][i][j] = 0;
			}
			//上一点是目标&&箱子 
			if (a[N][i - 1][j] == 6 && a[N][i][j] == 2)
			{
			}
			//上一点是箱子 
			if (a[N][i - 1][j] == 3 && a[N][i][j] == 2)
			{
				//上上一点是空地 
				if (a[N][i - 2][j] == 0)
				{
					a[N][i - 1][j] = 2;
					a[N][i][j] = 0;
					a[N][i - 2][j] = 3;
				}
				//上上一点是目标 
				if (a[N][i - 2][j] == 4)
				{
					a[N][i - 2][j] = 6;
					a[N][i - 1][j] = 2;
					a[N][i][j] = 0;
				}
			}
			//上一点是目标 
			if (a[N][i - 1][j] == 4 && a[N][i][j] == 2)
			{
				a[N][i - 1][j] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i - 1][j] == 0)
				{
					a[N][i - 1][j] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i - 1][j] == 3 && a[N][i - 2][j] == 0)
				{
					a[N][i - 1][j] = 2;
					a[N][i - 2][j] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i - 1][j] == 3 && a[N][i - 2][j] == 4)
				{
					a[N][i - 1][j] = 2;
					a[N][i - 2][j] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}
	case 'w':
	{
		//上一点不是墙 
		if (a[N][i - 1][j] != 1)
		{
			//上一点是空地 
			if (a[N][i - 1][j] == 0 && a[N][i][j] == 2)
			{
				a[N][i - 1][j] = 2;
				a[N][i][j] = 0;
			}
			//上一点是目标&&箱子 
			if (a[N][i - 1][j] == 6 && a[N][i][j] == 2)
			{
			}
			//上一点是箱子 
			if (a[N][i - 1][j] == 3 && a[N][i][j] == 2)
			{
				//上上一点是空地 
				if (a[N][i - 2][j] == 0)
				{
					a[N][i - 1][j] = 2;
					a[N][i][j] = 0;
					a[N][i - 2][j] = 3;
				}
				//上上一点是目标 
				if (a[N][i - 2][j] == 4)
				{
					a[N][i - 2][j] = 6;
					a[N][i - 1][j] = 2;
					a[N][i][j] = 0;
				}
			}
			//上一点是目标 
			if (a[N][i - 1][j] == 4 && a[N][i][j] == 2)
			{
				a[N][i - 1][j] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i - 1][j] == 0)
				{
					a[N][i - 1][j] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i - 1][j] == 3 && a[N][i - 2][j] == 0)
				{
					a[N][i - 1][j] = 2;
					a[N][i - 2][j] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i - 1][j] == 3 && a[N][i - 2][j] == 4)
				{
					a[N][i - 1][j] = 2;
					a[N][i - 2][j] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}
	case 72:
	{
		//上一点不是墙 
		if (a[N][i - 1][j] != 1)
		{
			//上一点是空地 
			if (a[N][i - 1][j] == 0 && a[N][i][j] == 2)
			{
				a[N][i - 1][j] = 2;
				a[N][i][j] = 0;
			}
			//上一点是目标&&箱子 
			if (a[N][i - 1][j] == 6 && a[N][i][j] == 2)
			{
			}
			//上一点是箱子 
			if (a[N][i - 1][j] == 3 && a[N][i][j] == 2)
			{
				//上上一点是空地 
				if (a[N][i - 2][j] == 0)
				{
					a[N][i - 1][j] = 2;
					a[N][i][j] = 0;
					a[N][i - 2][j] = 3;
				}
				//上上一点是目标 
				if (a[N][i - 2][j] == 4)
				{
					a[N][i - 2][j] = 6;
					a[N][i - 1][j] = 2;
					a[N][i][j] = 0;
				}
			}
			//上一点是目标 
			if (a[N][i - 1][j] == 4 && a[N][i][j] == 2)
			{
				a[N][i - 1][j] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i - 1][j] == 0)
				{
					a[N][i - 1][j] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i - 1][j] == 3 && a[N][i - 2][j] == 0)
				{
					a[N][i - 1][j] = 2;
					a[N][i - 2][j] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i - 1][j] == 3 && a[N][i - 2][j] == 4)
				{
					a[N][i - 1][j] = 2;
					a[N][i - 2][j] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}


	case 'S':
	{
		//下一点不是墙 
		if (a[N][i + 1][j] != 1)
		{
			//下一点是空地 
			if (a[N][i + 1][j] == 0 && a[N][i][j] == 2)
			{
				a[N][i + 1][j] = 2;
				a[N][i][j] = 0;
			}
			//下一点是目标&&箱子 
			if (a[N][i + 1][j] == 6 && a[N][i][j] == 2)
			{
			}
			//下一点是箱子 
			if (a[N][i + 1][j] == 3 && a[N][i][j] == 2)
			{
				//下下一点是空地 
				if (a[N][i + 2][j] == 0)
				{
					a[N][i + 1][j] = 2;
					a[N][i][j] = 0;
					a[N][i + 2][j] = 3;
				}
				//下下一点是目标 
				if (a[N][i + 2][j] == 4)
				{
					a[N][i + 2][j] = 6;
					a[N][i + 1][j] = 2;
					a[N][i][j] = 0;
				}
			}
			//下一点是目标 
			if (a[N][i + 1][j] == 4 && a[N][i][j] == 2)
			{
				a[N][i + 1][j] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i + 1][j] == 0)
				{
					a[N][i + 1][j] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i + 1][j] == 3 && a[N][i + 2][j] == 0)
				{
					a[N][i + 1][j] = 2;
					a[N][i + 2][j] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i + 1][j] == 3 && a[N][i + 2][j] == 4)
				{
					a[N][i + 1][j] = 2;
					a[N][i + 2][j] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}
	case 's':
	{
		//下一点不是墙 
		if (a[N][i + 1][j] != 1)
		{
			//下一点是空地 
			if (a[N][i + 1][j] == 0 && a[N][i][j] == 2)
			{
				a[N][i + 1][j] = 2;
				a[N][i][j] = 0;
			}
			//下一点是目标&&箱子 
			if (a[N][i + 1][j] == 6 && a[N][i][j] == 2)
			{
			}
			//下一点是箱子 
			if (a[N][i + 1][j] == 3 && a[N][i][j] == 2)
			{
				//下下一点是空地 
				if (a[N][i + 2][j] == 0)
				{
					a[N][i + 1][j] = 2;
					a[N][i][j] = 0;
					a[N][i + 2][j] = 3;
				}
				//下下一点是目标 
				if (a[N][i + 2][j] == 4)
				{
					a[N][i + 2][j] = 6;
					a[N][i + 1][j] = 2;
					a[N][i][j] = 0;
				}
			}
			//下一点是目标 
			if (a[N][i + 1][j] == 4 && a[N][i][j] == 2)
			{
				a[N][i + 1][j] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i + 1][j] == 0)
				{
					a[N][i + 1][j] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i + 1][j] == 3 && a[N][i + 2][j] == 0)
				{
					a[N][i + 1][j] = 2;
					a[N][i + 2][j] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i + 1][j] == 3 && a[N][i + 2][j] == 4)
				{
					a[N][i + 1][j] = 2;
					a[N][i + 2][j] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}
	case 80:
	{
		//下一点不是墙 
		if (a[N][i + 1][j] != 1)
		{
			//下一点是空地 
			if (a[N][i + 1][j] == 0 && a[N][i][j] == 2)
			{
				a[N][i + 1][j] = 2;
				a[N][i][j] = 0;
			}
			//下一点是目标&&箱子 
			if (a[N][i + 1][j] == 6 && a[N][i][j] == 2)
			{
			}
			//下一点是箱子 
			if (a[N][i + 1][j] == 3 && a[N][i][j] == 2)
			{
				//下下一点是空地 
				if (a[N][i + 2][j] == 0)
				{
					a[N][i + 1][j] = 2;
					a[N][i][j] = 0;
					a[N][i + 2][j] = 3;
				}
				//下下一点是目标 
				if (a[N][i + 2][j] == 4)
				{
					a[N][i + 2][j] = 6;
					a[N][i + 1][j] = 2;
					a[N][i][j] = 0;
				}
			}
			//下一点是目标 
			if (a[N][i + 1][j] == 4 && a[N][i][j] == 2)
			{
				a[N][i + 1][j] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i + 1][j] == 0)
				{
					a[N][i + 1][j] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i + 1][j] == 3 && a[N][i + 2][j] == 0)
				{
					a[N][i + 1][j] = 2;
					a[N][i + 2][j] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i + 1][j] == 3 && a[N][i + 2][j] == 4)
				{
					a[N][i + 1][j] = 2;
					a[N][i + 2][j] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}


	case 'A':
	{
		//左一点不是墙 
		if (a[N][i][j - 1] != 1)
		{
			//左一点是空地 
			if (a[N][i][j - 1] == 0 && a[N][i][j] == 2)
			{
				a[N][i][j - 1] = 2;
				a[N][i][j] = 0;
			}
			//左一点是目标&&箱子 
			if (a[N][i][j - 1] == 6 && a[N][i][j] == 2)
			{
			}
			//左一点是箱子 
			if (a[N][i][j - 1] == 3 && a[N][i][j] == 2)
			{
				//左左一点是空地 
				if (a[N][i][j - 2] == 0)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j] = 0;
					a[N][i][j - 2] = 3;
				}
				//左左一点是目标 
				if (a[N][i][j - 2] == 4)
				{
					a[N][i][j - 2] = 6;
					a[N][i][j - 1] = 2;
					a[N][i][j] = 0;
				}
			}
			//左一点是目标 
			if (a[N][i][j - 1] == 4 && a[N][i][j] == 2)
			{
				a[N][i][j - 1] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i][j - 1] == 0)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i][j - 1] == 3 && a[N][i][j - 2] == 0)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j - 2] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i][j - 1] == 3 && a[N][i][j - 2] == 4)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j - 2] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}
	case 'a':
	{
		//左一点不是墙 
		if (a[N][i][j - 1] != 1)
		{
			//左一点是空地 
			if (a[N][i][j - 1] == 0 && a[N][i][j] == 2)
			{
				a[N][i][j - 1] = 2;
				a[N][i][j] = 0;
			}
			//左一点是目标&&箱子 
			if (a[N][i][j - 1] == 6 && a[N][i][j] == 2)
			{
			}
			//左一点是箱子 
			if (a[N][i][j - 1] == 3 && a[N][i][j] == 2)
			{
				//左左一点是空地 
				if (a[N][i][j - 2] == 0)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j] = 0;
					a[N][i][j - 2] = 3;
				}
				//左左一点是目标 
				if (a[N][i][j - 2] == 4)
				{
					a[N][i][j - 2] = 6;
					a[N][i][j - 1] = 2;
					a[N][i][j] = 0;
				}
			}
			//左一点是目标 
			if (a[N][i][j - 1] == 4 && a[N][i][j] == 2)
			{
				a[N][i][j - 1] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i][j - 1] == 0)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i][j - 1] == 3 && a[N][i][j - 2] == 0)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j - 2] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i][j - 1] == 3 && a[N][i][j - 2] == 4)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j - 2] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}
	case 75:
	{
		//左一点不是墙 
		if (a[N][i][j - 1] != 1)
		{
			//左一点是空地 
			if (a[N][i][j - 1] == 0 && a[N][i][j] == 2)
			{
				a[N][i][j - 1] = 2;
				a[N][i][j] = 0;
			}
			//左一点是目标&&箱子 
			if (a[N][i][j - 1] == 6 && a[N][i][j] == 2)
			{
			}
			//左一点是箱子 
			if (a[N][i][j - 1] == 3 && a[N][i][j] == 2)
			{
				//左左一点是空地 
				if (a[N][i][j - 2] == 0)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j] = 0;
					a[N][i][j - 2] = 3;
				}
				//左左一点是目标 
				if (a[N][i][j - 2] == 4)
				{
					a[N][i][j - 2] = 6;
					a[N][i][j - 1] = 2;
					a[N][i][j] = 0;
				}
			}
			//左一点是目标 
			if (a[N][i][j - 1] == 4 && a[N][i][j] == 2)
			{
				a[N][i][j - 1] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i][j - 1] == 0)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i][j - 1] == 3 && a[N][i][j - 2] == 0)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j - 2] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i][j - 1] == 3 && a[N][i][j - 2] == 4)
				{
					a[N][i][j - 1] = 2;
					a[N][i][j - 2] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}


	case 'D':
	{
		//右一点不是墙 
		if (a[N][i][j + 1] != 1)
		{
			//右一点是空地 
			if (a[N][i][j + 1] == 0 && a[N][i][j] == 2)
			{
				a[N][i][j + 1] = 2;
				a[N][i][j] = 0;
			}
			//右一点是目标&&箱子 
			if (a[N][i][j + 1] == 6 && a[N][i][j] == 2)
			{
			}
			//右一点是箱子 
			if (a[N][i][j + 1] == 3 && a[N][i][j] == 2)
			{
				//右右一点是空地 
				if (a[N][i][j + 2] == 0)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j] = 0;
					a[N][i][j + 2] = 3;
				}
				//右右一点是目标 
				if (a[N][i][j + 2] == 4)
				{
					a[N][i][j + 2] = 6;
					a[N][i][j + 1] = 2;
					a[N][i][j] = 0;
				}
			}
			//右一点是目标 
			if (a[N][i][j + 1] == 4 && a[N][i][j] == 2)
			{
				a[N][i][j + 1] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i][j + 1] == 0)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i][j + 1] == 3 && a[N][i][j + 2] == 0)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j + 2] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i][j + 1] == 3 && a[N][i][j + 2] == 4)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j + 2] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}
	case 'd':
	{
		//右一点不是墙 
		if (a[N][i][j + 1] != 1)
		{
			//右一点是空地 
			if (a[N][i][j + 1] == 0 && a[N][i][j] == 2)
			{
				a[N][i][j + 1] = 2;
				a[N][i][j] = 0;
			}
			//右一点是目标&&箱子 
			if (a[N][i][j + 1] == 6 && a[N][i][j] == 2)
			{
			}
			//右一点是箱子 
			if (a[N][i][j + 1] == 3 && a[N][i][j] == 2)
			{
				//右右一点是空地 
				if (a[N][i][j + 2] == 0)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j] = 0;
					a[N][i][j + 2] = 3;
				}
				//右右一点是目标 
				if (a[N][i][j + 2] == 4)
				{
					a[N][i][j + 2] = 6;
					a[N][i][j + 1] = 2;
					a[N][i][j] = 0;
				}
			}
			//右一点是目标 
			if (a[N][i][j + 1] == 4 && a[N][i][j] == 2)
			{
				a[N][i][j + 1] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i][j + 1] == 0)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i][j + 1] == 3 && a[N][i][j + 2] == 0)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j + 2] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i][j + 1] == 3 && a[N][i][j + 2] == 4)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j + 2] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}
	case 77:
	{
		//右一点不是墙 
		if (a[N][i][j + 1] != 1)
		{
			//右一点是空地 
			if (a[N][i][j + 1] == 0 && a[N][i][j] == 2)
			{
				a[N][i][j + 1] = 2;
				a[N][i][j] = 0;
			}
			//右一点是目标&&箱子 
			if (a[N][i][j + 1] == 6 && a[N][i][j] == 2)
			{
			}
			//右一点是箱子 
			if (a[N][i][j + 1] == 3 && a[N][i][j] == 2)
			{
				//右右一点是空地 
				if (a[N][i][j + 2] == 0)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j] = 0;
					a[N][i][j + 2] = 3;
				}
				//右右一点是目标 
				if (a[N][i][j + 2] == 4)
				{
					a[N][i][j + 2] = 6;
					a[N][i][j + 1] = 2;
					a[N][i][j] = 0;
				}
			}
			//右一点是目标 
			if (a[N][i][j + 1] == 4 && a[N][i][j] == 2)
			{
				a[N][i][j + 1] = 5;
				a[N][i][j] = 0;
			}
			//这一点是人&&目标 
			if (a[N][i][j] == 5)
			{
				if (a[N][i][j + 1] == 0)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j] = 4;
				}
				if (a[N][i][j + 1] == 3 && a[N][i][j + 2] == 0)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j + 2] = 3;
					a[N][i][j] = 4;
				}
				if (a[N][i][j + 1] == 3 && a[N][i][j + 2] == 4)
				{
					a[N][i][j + 1] = 2;
					a[N][i][j + 2] = 6;
					a[N][i][j] = 4;
				}
			}
		}
		break;
	}
	default:break;
	}
}
int main()
{
	//加载图片
	loadimage(&image0, "0.png");
	loadimage(&image1, "1.png");
	loadimage(&image2, "2.png");
	loadimage(&image3, "3.png");
	loadimage(&image4, "4.png");
	loadimage(&image5, "5.png");
	loadimage(&image6, "6.png");
	loadimage(&image7, "7.png");
	loadimage(&image8, "8.png");
	//vs多字节集就不要L,.代表的是当前文件位置,alias后面是自定义的别称
	mciSendString("open 病变.mp3 alias bkmusic", NULL, 0, NULL);
	//循环播放病变
	mciSendString("play bkmusic repeat", NULL, 0, NULL);
	//生成画布
	initgraph(64 * 8, 64 * 8);
	while (N<10)
	{
		screen();
		control(); 
	}
	//游戏最终结束图片
	putimage(0, 0, &image8);
	delay_time(500);//延时
	closegraph();//关闭画布
	return 0;
}

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