| 读取StreamingAssets路径下的Config.ini文件里的时间节点来进行判断,方便时间到了之后不用自己再打包了。这功能其实很好被破解,修改系统时间或者自己去找ini文件进行修改就能破解,作用不大,防君子不防小人吧。后面有机会再更新其他的限制功能 代码如下: using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
using UnityEngine.SceneManagement;
using DG.Tweening;
using UnityEngine.UI;
public class LoadScene : MonoBehaviour
{
    public string time;
    public Text TipsTxt;
    private void Awake()
    {
        Screen.SetResolution(1920, 1080, true);
        ReadIni();
    }
    private void ReadIni()
    {
        string configFile = Application.streamingAssetsPath + "/config.ini";//打包好的“xxx_Data”目录貌似没有读取里面的文件权限
        if (File.Exists(configFile))
        {
            ConfigIni ini = new ConfigIni(configFile);
            time = ini.keyVal["DeadLine"];
            Check();
        }
    }
    private void Check()
    {
        string Timeyear = DateTime.Now.ToLocalTime().ToString("yyyy-MM-dd");
        DateTime MaxDate = Convert.ToDateTime(time);
        DateTime MinDate = Convert.ToDateTime(Timeyear);
        int num = DateTime.Compare(MaxDate, MinDate);
        if (num <= 0)
        {
            //Application.Quit();
            Debug.Log("正在退出游戏");
            TipsTxt.DOText("应用超时,请联系管理员 5秒后退出应用", 3f).SetEase(Ease.Linear).OnComplete(() =>
            {
                Invoke("QuitApp", 5f);
            });
        }
        else if (num == 0)
        {
            TipsTxt.DOText("应用今日到期,请及时联系管理员", 3f).SetEase(Ease.Linear).OnComplete(() =>
            {
                Invoke("Load_Scene", 5f);
            });
        }
        else
        {
            Debug.Log("正在进入游戏");
            SceneManager.LoadScene(1);
        }
    }
    private void QuitApp()
    {
        Application.Quit();
    }
}
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