| 攻动画与被攻击动画如何联动、衔接呢?可以使用Playable Director & Timelline Asset解决。 【导演】Playable Director Playable Director 简单理解为导演,它存储了Timeline实例(Timeline instance)与Timeline资源(Timeline Asset)间的连接。控制Timeline何时播放,如何更新时钟(clock)等。
 Timeline则控制了Timeline Asset的联动进行。 关于组件属性 
 Unity - Timeline 之 Playable Director component(Playable Director组件) 【剧本】Timeline 左边轨道理解为【演员】,右边轨道理解为具体的【表演动作】。
 如何动态修改【演员】	using UnityEngine.Playables;
     public PlayableDirector pd;
    public Animator attacker;
    public Animator victim;
     void Update()
    {
        if (Input.GetKeyDown(KeyCode.H)){
            foreach (var track in pd.playableAsset.outputs)
            {
                
                if(track.streamName == "Attacker Animation")
                {
                    pd.SetGenericBinding(track.sourceObject, attacker);
                }
                else if(track.streamName == "Victim Animation")
                {
                    pd.SetGenericBinding(track.sourceObject, victim);
                }
            }
            
            
            
            
            pd.Play();
        }
    }
 TimelineAbout Timeline |